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Post by James Kay on Apr 6, 2022 4:56:45 GMT
Inspired by Brad Stevens's post here, I pulled the numbers from the original NBA Live Database to compare them to how we rate players today. The original database had 944 players in it! However, a lot of those were from special teams like rookie teams or All-Star teams. So I cut it down to just players that were on rosters, which got it down to 432 players. For the D5 rosters, I included just enough of our free agents to get to 432 players as well. Some things to keep in mind/notes/thoughts I had: - I wish I had normalized (right word?) for the D5 Dunk ratings (nearly) all being set to 60 (Having been found to have 0 impact on sim results). That might impact things a bit.
- Keep in mind that PLAYERVALUE, while tied to the amount of ratings "points" distributed amongst the other rating categories, is inexplicably not a total of those ratings points.
- Walt, the ratings god, has placed a certain amount of emphasis on calculating the ratings to achieve statistical realism. (This is absolutely not a criticism - he's done an amazing job, especially in that regard). It's unclear how this might impact win/loss results.
- You can see the trends of modern NBA reflected in our ratings. OREB and DREB are down across the board, while 3PTBASE and 3PTATT are both up sharply.
- We are giving players lower BAL, STL, and DHARDY abilities, while giving them greater FATIGUE, INSIDESC, and DEFABILITY. Our athletic stats are a bit higher across the board.
- Some stat differences are more pronounced among "bench players" aka, those outside of the top 150. Look how higher our bench players FATIGUE ratings are.
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Post by Tom Izzo on Apr 6, 2022 6:17:33 GMT
In 2005-2006 the highest scoring team was the Phoenix Suns at 108.4 PPG.
Only 5 teams averaged over 100 points a game.
This year the 3 lowest teams average 104 ppg.
I used to argue about inflation, but the truth is higher ratings means more scoring, keeping up with NBA scoring trends.
Individual stats are up, scoring is up, our ratings match those increases.
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Post by Ian Noble on Apr 6, 2022 8:17:45 GMT
Nice analysis Mr Kay!
Can't believe there was a 46 rated player in the original game lol
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Post by Walt Frazier on Apr 8, 2022 1:05:18 GMT
I was also thinking, while yes we're based on NBA Live 06 engine, by the time we started the league we were getting ratings from a 3rd party and I don't think some of those original NBA Live 06 ratings are actually that relevant as far as judging inflation. I'm sure it's there, but I'd be more curious with our Season 1, 2, and 3 vs now. But, Tom's got a good point, too. Also, I don't feel this is an attack on me in any way so please don't take this as defensive, but all I'm doing is portraying the OVR that the league is giving me. I pretty much never come out with a different OVR unless it's maybe a created player under a 70 who gave me a hard time for some reason during creation, lol. And even then, only if it's just 1 point off. (I will from time to time go back to the thread and let everyone know that the OVR has resulted in an over-rating or under-rating if I really felt that tension during modifications, but, I still give y'all the OVR you asked for ) Anyway, this is still really interesting and it might be warning signs of the sim engine being pushed to it's limits? Or, just an interesting analysis, which is always valued. Thanks James!
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